Author: Community Reporter

paddywwoof writes: This is the final part of my short series modelling a windmill in the north of England, following on from the previous parts one and two. Once again there are two videos needed to explain the process of cloning from a reference image to an object image texture. The first video covers some more of the gochas when setting up reference images to align with camera views and does some more fine-tuning of of the mesh to match. https://youtu.be/mHijll3QVFE The final video explains how an additional UV map can be created to match the projection of faces in…

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eklein writes: New K-Cycles 3.5 now available for Windows, Linux and Mac. Sale 25% off – get it on the Blender Market. New Features (3.51): Performance 3.5 Update. Physically based Light and Shadow linking. Ultra Lighting Lightgroup Update. Performance 3.5 Update Video: https://www.youtube.com/watch?v=vojvwWKl6gQ New Physically Base Light and Shadow Linking Video: https://www.youtube.com/watch?v=iuq4BlHXyV0 Plus other great features including Ultra Lighting the most powerful and complete lighting for Cycles, Post FX, Render Cameras, and Ultra Denoiser.

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InteractiveSlums writes: A review of an Advanced Spline Snake Rig i have been working on lately, its a rig I plan on using it on “KUSH”, an upcoming game i m working on. The basic mechanics are working as expected, the next update should feature a finished model. https://youtu.be/DxWn4Z1F6U4

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MartinKlekner writes: After years of working on this in my spare time, my historical shortfilm set in ancient Greece is finally out! Hope you’ll like it, and enjoy the story, the visuals and the battles ☺️ https://youtu.be/75R4g08ImzY Making of: https://youtu.be/HXdkMF_nsXY I put together majority of the scenes and assets in Blender, where I also rendered the shots using Cycles. I also used other, more specialized tools. Absolutely essential for the character meshes and animation was Reallusion’s Character Creator and iClone, as well as the Rokoko suit for capturing my own animations. I employed Marvelous Designer for cloth simulations and…

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Tal Hershkovich writes: Animation Layers addon for Blender is getting bigger. so I’ve made a tutorial going through some of the recent updates and tools of the addon. https://www.youtube.com/watch?v=RAfPGFvbM8g Multikey – is a tool for editing multiply keyframes directly in the viewport, is now working with nla/layered animations. It was added to anim layers addon, but also available as a free standalone addon here. A new property for adding inbetween and push pose keyframes per layer Filter – to exclude specific transformation properties while using the tools. Synchronize Layer and Action names. Layer settings – when using custom frame range…

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Vilem Duha writes: BlenderKit are happy to announce the release of BlenderKit v3.3. As much as BlenderKit love to bring you the great new features we also know that the devil is in the details. And so this release mostly focuses on minor improvements and fixes: Read more here. Also BlenderKit is still celebrating black birthday, if you didn’t know and you still have the chance to buy BlenderKit subscription for lower price.

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RTstudios writes: Camera PnPoint is an add-on for Blender that brings a powerful Perspective-n-Point (PnP) solver to the camera tracking workbench. PnP is the problem of estimating the pose of a calibrated camera given a set of known 3D points and their 2D projections in the image. The add-on also includes a camera Calibration solver that allows adjusting the most relevant camera intrinsics, like focal length and radial distortion coefficients, using projection data from the 3D and 2D markers. The main difference between this algorithm and other perspective matching tools is that it does not require pictures with multiple vanishing…

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Ammusionist writes: Normally, scrolling through and interacting with Blender groups in social media produces some great pictures, sage advice or occasionally harsh criticism. I was not prepared for what happened in a conversation last Friday though, A member was asking about a feature in a non-Blender 3D application that provided a quick view for adjusting lighting on the fly. A sort of “What you need and noting you don’t” editor for lighting. As the conversation continues, another member, Corey Corza, started posting screenshots for an add on to perform this function in Blender. He was actually writing the Add-On live…

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yogyog writes: This tutorial is for people like I was a few weeks ago, who really wanted to a first step up to learning geo-nodes but needed that step up. And they didn’t want that step up to be a half hour tutorial – just the basics. This tells you enough so you can start using geo-nodes where you were previously using static particles – grass, trees, weeds, or in this case mushrooms. Minute Waltz by Frederic Chopin; rearranged and performed by Filip Koluš of Signum Regis. [links] Download the scene file here [/links] https://youtu.be/tFu1ItikjMg

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